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HYPEREALISM PORTRAITS: RBG
A hyperrealistic portraiture of Ruth Bader Ginsburg.
Details sculpted in zbrush, textures in Substance painter, hair grooming in xgen / maya, and rendered using Arnold. I also simulated RBG's robe in Marvelous Designer, and procedurally created the jabot texture in Substance Designer.

ALEX TREBEK
Portrait Work-In-Progress
I decided to continue the series of photorealistic portraits with a sculpture of Alex Trebek. This is the current work-in-progress.

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